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Bestiary List

the Golem regains 2 Body Points and restores 1 Defense Die if its Defense Dice were reduced.

Mechanical Golem

Crushing Grip

the Golem regains 2 Body Points and restores 1 Defense Die if its Defense Dice were reduced.

Energy Surge

spend 1 mana to deal X to all enemies with 1 space and reduces its Defense Dice by 1. X=Brawn

Repair Protocol

When attacking, immobilizing the target until they roll 4+ on 1d6 to escape.

Mental

0

Acrobatics

0

Brawn

3

Luck

0

Faith

0

Ritual

0

Attack

3

Defend

5

Body

5

Mind

1

Spend 1 mana to attack; if successful, the target takes 1 damage at the start of its next X turns. X=Brawn

Giant Wolf

Pounce

Spend 1 mana to attack; if successful, the target takes 1 damage at the start of its next X turns. X=Brawn






Pack Tactics

The Giant Wolf gains
+1 Attack Dice for each other friendly ally within X spaces. X=Faith

Savage Bite

Pick a target within X spaces, Move to the target and deal X damage. X=Acrobatics






Mental

0

Acrobatics

1

Brawn

1

Luck

0

Faith

1

Ritual

0

Attack

5

Defend

3

Body

4

Mind

2

Once per quest, It pushes all targets 2 spaces away and reduces their movement by X. X=Mental

Water Elemental

Drench

Once per quest, It pushes all targets 2 spaces away and reduces their movement by X. X=Mental

Misting Veil

It shrouds itself in mist, reducing incoming damage by X until its next turn. X=Ritual

Geyser Burst

Pick a target within 3 spaces, reducing their Attack Dice by X for their next turn. X=Ritual






Mental

2

Acrobatics

0

Brawn

0

Luck

0

Faith

0

Ritual

1

Attack

2

Defend

3

Body

4

Mind

5

Friendly targets gain +X Attack when they are within 3 spaces of Fire Elemental. X=Ritual

Fire Elemental

Flaming Aura

Friendly targets gain +X Attack when they are within 3 spaces of Fire Elemental. X=Ritual

Inferno Blast

Once per quest, the Fire Elemental can deal
X damage to all enemies in a 3x3 area. X=Brawn

Fire Weapons

Enemies within 1 space take 1 Body Point of damage at the start of their turn.

Mental

0

Acrobatics

0

Brawn

2

Luck

0

Faith

0

Ritual

1

Attack

5

Defend

3

Body

3

Mind

3

The elemental rolls up to 6 spaces in a straight line, dealing 1 damage to anything it hits.

Earth Elemental

Tectonic Slam

The elemental rolls up to 6 spaces in a straight line, dealing 1 damage to anything it hits.

Quake Stomp

Once per quest, causes a tremor in a 2x2 area within line of sight, dealing 2 damage to all enemies.

Roll

The Earth Elemental can knock a target X spaces away from the elemental.
X=Brawn

Mental

0

Acrobatics

0

Brawn

3

Luck

0

Faith

0

Ritual

0

Attack

3

Defend

5

Body

4

Mind

2

The Dark Wizard can't be targeted until all monsters within X spaces are killed. 
X = Ritual.

Dark Wizard

Summon

The Dark Wizard can't be targeted until all monsters within X spaces are killed.
X = Ritual.

Magic Attack

May attack up to X spaces away. For all magic attacks, use Mind instead of Attack. X = Mental.

From the Back

Spend 1 Mana to spawn X Zombies or Skeletons within 1 space (flip a coin to choose). X = Mental.

Mental

3

Acrobatics

0

Brawn

0

Luck

0

Faith

0

Ritual

2

Attack

3

Defend

3

Body

5

Mind

4

Add a movement die for each point of Brawn during the zombies next movement.

Zombies

Resilience

Add a movement die for each point of Brawn during the zombies next movement.

Plague Carrier

Roll 1 combat die per Ritual point when attacking. If a shield is rolled, target has -1 Defend until end of turn.

Relentless Pursuit

Roll 1 combat die per Ritual point if the zombie's health reaches 0. Negate damage on a Black Shield.

Mental

0

Acrobatics

0

Brawn

2

Luck

0

Faith

0

Ritual

1

Attack

2

Defend

2

Body

4

Mind

1

Roll 1 combat die per Luck point when taking damage. Each Black Shield negates 1 damage.

Skeleton

Decaying Strike

Roll 1 combat die per Luck point when taking damage. Each Black Shield negates 1 damage.

Tactical Move

After attacking, the skeleton may move 1 space per Mental point.

Bone Defense

Attack: If damage is dealt, target has -1 Defend per Ritual point until its next turn.

Mental

1

Acrobatics

0

Brawn

0

Luck

1

Faith

0

Ritual

1

Attack

2

Defend

2

Body

2

Mind

1

for the next three turns add +1 damage to the orcs melee attacks for each point of Brawn.  Does not stack.

Orc

For honor

for the next three turns add +1 damage to the orcs melee attacks for each point of Brawn. Does not stack.

Get’um

Summon a Goblin attacking the target. You may make a Melee attack after.

Rage

Pick a target. Gain +1 Attack per Brawn point. Cannot switch targets until it's dead.

Mental

0

Acrobatics

0

Brawn

3

Luck

0

Faith

0

Ritual

0

Attack

3

Defend

2

Body

2

Mind

1

Add X to the Mummy's Attack for Y turns. Skip the next Defend roll. 
X = Brawn, Y = Mental.

Mummy

Wrathful Curse

Add X to the Mummy's Attack for Y turns. Skip the next Defend roll.
X = Brawn, Y = Mental.

Wrap

Make a melee attack if in range. Target has 0 movement for X turns.
X = Brawn.

Unholy Assault

Make a melee attack if in range. If the target dies within X turns, spawn a zombie. X = Mental.

Mental

1

Acrobatics

0

Brawn

2

Luck

0

Faith

0

Ritual

0

Attack

3

Defend

3

Body

2

Mind

1

May move through any figure; only blocks line of sight of other goblins.

Goblin

Retreat

May move through any figure; only blocks line of sight of other goblins.

Scavenge

Draw an equipment card and equip it. Drops when dead.

Small

Move 3 spaces from Melee target. If used three times remove goblin from game.

Mental

0

Acrobatics

1

Brawn

1

Luck

1

Faith

0

Ritual

0

Attack

2

Defend

1

Body

1

Mind

1

The Gargoyle can move through anything except walls for X turns. 
X = Acrobatics.

Gargoyle

True Stone

The Gargoyle can move through anything except walls for X turns.
X = Acrobatics.

Warlord

All allies within the same room or 6 spaces gain X Attack and Defend until end of turn. X = Ritual.

Flight

If the Gargoyle is killed, spend 1 Mana to become a Stone Statue. Gain X Defend. X = Brawn.

Mental

0

Acrobatics

2

Brawn

2

Luck

0

Faith

0

Ritual

1

Attack

3

Defend

3

Body

5

Mind

2

All allies within X spaces make an attack during the warrior's turn.  X = Mental + Brawn.

Dread Warrior

Battle Cry

All allies within X spaces make an attack during the warrior's turn. X = Mental + Brawn.

Unbreakable

Spend 1 Mana to auto-succeed a Defend roll. Does nothing if the warrior is out of mana.

Command

All enemies within X spaces of the warrior skip their next turn. X = Brawn

Mental

1

Acrobatics

0

Brawn

2

Luck

0

Faith

0

Ritual

0

Attack

3

Defend

3

Body

3

Mind

2

+1 Defend for each point of faith against damage taken from water spells.

Abomination

Frenzy

+1 Defend for each point of faith against damage taken from water spells.

Iron Hide

+1 Defend for each point of brawn until the end of next turn.

From the Deep

+1 Attack for each point of Brawn until the end of next turn.

Mental

0

Acrobatics

0

Brawn

2

Luck

0

Faith

1

Ritual

0

Attack

2

Defend

2

Body

2

Mind

1

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